Unreal Engine 3 running on latest iPhone/iPod Touch hardware
This little bit of news will have you wishing someone would just make a standard controller peripheral for the iPhone/iPod Touch. Epic Games has successfully ported its Unreal Engine 3 to Apple’s mobile platform.
Anandtech got a chance to play with a demo of some familiar weaponry and level design. The demo looks really smooth, as the video over at Anandtech shows, though Epic said this shouldn’t be taken as a sign that the developer is getting serious about the platform. My guess is that it’s because of a lack of hardware support. The engine requires Open GL ES 2.0, a feature only available to the newest iPod Touch and the iPhone 3GS. Without wider adoption its probably not worth it to spend time developing a game that would only reach a portion of possible iPhone gamers.
Check the video over at Anandtech.
Boston PD now fighting gaming addiction
I don’t know about you, but I spent many a late night gaming when I was 14. Sure, my parents tried to get me to go to bed, and more often than not I ignored them, but that was to my own consequence. They would wake me up ass early with expectations to clean the house or mow the lawn or any of those other childhood duties. An exhausted march around the yard behind a mower was so awful I started to manage my time and go to bed a little earlier. My parents were happy, I was well adjusted, and no one had to call the cops to get me to put down the controller.
That’s what Angela Mejia thought she had to do with her son. At 2:30 in the morning she caught him playing Grand Theft Auto. She tried turning off the console, but when it didn’t work she decided to turn to the authorities. The Boston Police were dispatched to convince the boy to go to bed.
As Mejia puts things, “I have support from my church, but I’m alone. I want to help my son, but I can’t find a way.” I’ll let you in on a little secret, lady. You’re too late. Way too late. If you have to call the cops to get him to go to bed you’ve been doing things wrong for years.
Blizzard will return to consoles “at some point”
When Diablo III was first announced, there was wide speculation that it could be released for the PS3 and Xbox 360. The series screams console development with its simple control scheme and dungeon-mashing playstyle. Blizzard isn’t quite ready to confirm that rumor, but the developer did say it’s thinking about console development in a serious way.
Speaking to Gamasutra, World of Warcraft production director J. Allen Brack said Blizzard will make a return to console gaming. The only thing holding it back is that the company wants to make “the right game for the right platform.”
“We will definitely work on a console game at some point. I have no doubt about that,” said Brack. I still have hopes for a Diablo III port, but I can’t say I’m ready to believe the rumors.
Tapulous is making $1M a month
Reuters ran an article on Tapulous the other day, you know, the guys responsible for the iPhone/iPod Touch game Tap Tap Revenge. Obviously the game has seen crazy adoption rates, but I couldn’t believe just how crazy things have become. The game has been installed more than 20 million times, generating sales of nearly a million dollars per month.
The kicker? Tapulous has just 20 employees. That’s it. The report says the company is profitable, which is as unsurprising as things get. Can you split almost twelve million dollars between 20 people? I know I could. As to the future of the company, the CEO has stayed quiet. There has been speculation that someone like EA could acquire them, but for now that’s not really news. EA has been picking up social gaming developers lately like Playfish, which was bought for a cool $275 million.
Rhythm games begin their inevitable decline
The world’s love affair with plastic instruments was bound to end some time and it looks as though that time is now. According to the latest NPD data, rhythm games are struggling, showing weak sales despite new genre releases like DJ Hero and The Beatles: Rock Band.
As always, things are relative. The games may not be doing as well as they were, but Michael Pachter still thinks the niche will level out somewhere around $500 million in sales a year. That’s a pretty little penny, even for a company like Activision. Developers need to pick their ventures wisely, though. DJ Hero tanked. Hard. In a shrinking market that’s the last thing you want, especially after paying for the likes of Jay-Z and Eminem. Even The Beatles: Rock Band undersold expectations by 200,000 units.
Posted in: Activision, Nintendo Wii, PS3, Xbox 360
Tags: dj hero, game sales, guitar hero, guitar hero 3, guitar hero 5, rhythm game decline, rhythm game slump, rhythm games, rock band, the beatles: rock band